12 and out ::: :: :
This is the last blog for laptop musicianship so I am posting my scores and a complete explanation for both pieces:
After Justinas kicks it off the intro with his quanoon in ixi and Mike brings in his ambient drone richard and I bring in our voices. I use sound scatcher to manipulate the voices and ambience of the chatter in the background that my recording captured which creates a kind of dream state feel. I add a really high frequency/low amplitude crackle in SC which is almost so high pitched you do not notice it is there but it is manipulated by the mouse to weave in and out of the overall mix. I also have the scope on so the internal server is booted and I control this but the mul bar in the interbal server box when I need to drop out.
At 1.35 Richard brings in his Pulse as I quickly fade down the crackle and fade up my triad in C which is a SynthDef I borrowed from Julio but added my own midicps in the Pseq. Again my crackle is faded back in which in this second section makes the triad amplitude rise and fall and colors the texture of the section. I also bring back my voices in sound scratcher at 2.45 with more aggression than in the intro section until Mikes zoom in SC signifies that the section is ending and I fade right out.
At 3.20 a third section begins and I reintroduce the triad but at a lower amplitude, the crackle is brought up and I gradually introduce three noises ( pink, white and brown) to build up texture until 4.30 when we hear a reverse zoom and fade out. I feel the piece flows and has continuity but perhaps shows that we were limited when putting it together due to out inexperience of using Ixi and SuperCollider.
laptop-piece no-2 The second piece is based around the F Dorian scale and we wanted to create a piece with space and flow as our first piece had three obvious sections, parts added that were novel such as a piano outro at one stage, lots of noise and busy rhythmns.
Using predators in Ixi Quarks I changed the preset sound to bells and the fixed pitch key to F# (octave 5) and used this percussive sound to create a chiming ambience over the guitar sample. I added waves at 45 seconds to help build the trackup in this first section which I fade around the two minute mark. At this point I use Impulse in SC to build up a ryhtmn being careful to allow space for the guitar strums. I build up the rythmn with multiple Impulses in an array for multichannel expansion and then at 3.20 I add my Trevor Wishart sample in sound scratcher for one minute to create another dynamic to help move the track forward with another texture. Four minutes in I add high frequency Impulses to bring the piece to a close (abruptly) which I physically signal and count to the other performers.
It has been great learning a new instrument and after many years of playing guitar/percussion and also composing in a certain way so it is refreshing to work with new tools and new people. It is odd and perhaps lazy how you stick to the same methods until you have to do something new. This then affects your perception of why and how you make your music and how to put sounds and notes together. The music theory has been essential as I have been away from music education for many years so a it has been not only a refresher but has also taught me new theory. Having an enthusistic teacher with an undeniable passion for coding has been inspiring I feel sad that the module has to finish as I know we would all benefit from another 12 weeks of laptop musicianship
Lastly I want to mention a Finnish artist who I am working with called HANNU who is an amazing composer who mixes many genres together with technology and orgain acoustic instruments to startling effect. Follow the link and listen to “worms in my piano” and If you like it come grab a copy of his new album that is coming out in 2009 on my label.
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